About me

I'm a motivated 3d artist with experience in character and environment creation. I desired to become an illustrator in the beginning, but began using 3D programs like Maya and Zbrush. I now enjoy working both in 2D and 3D. I like drawing inspiration from classical art and I am grateful that I was exposed to a strong fine art foundation program for my first two years at the Cleveland Institute of art. My additional skills include rigging, lighting, rendering and compositing.

I'm also currently available for freelance work and you can contact me any day of the week between 9:30 Am and 5pm(EST Standard time) for any work related to modeling, texture painting, rigging, animation and rendering.

I'm an ambitious artist that enjoys working on exciting new projects that encompass creative and technical thinking. I'm passionate and dedicated for to my craft and look forward to learning more in the future.  I am interested in collaborating with other working artists, designers and programmers that share the same interests in the digital arena. It's very exciting to me how advanced next gen game engines and software development kits have improved exponentially and continue to improve. Programs are now very user friendly and intuitive . This is positive because projects can be executed with less bugs in production, making it favorable for time constraints.